I found that placing strategic fleets at all the intermediaries out of helios alpha tended to limit (but not completely stop) random cylon fleets attacking far flung planets. I tried experimenting with controlling and containing cylon expansion. As for the actual STRATEGIC positioning of fleets on the campaign map. Its a pack animal though, keep it flying with its friends.Ĭylons roaming your territory have a negative impact on your tyllium income and ultimately member planet's quorom status and should be disrupted wherever possible. Once you add in PCM's and/or sweepers to the mix, you end up with a very formidable and protectable vessel. In a group, their combined firepower plus individual accuracy make for a deadly force. Pointless waste, and you can't auto resolve any battle with it so its tiresome for patrolling.Īdamants are effective as a wall and you should build fleets of solely Adamants early game and just destroy everything with its never ending supply of light damage. Never take it on the attack unless mission requires it. The fleet with the daidalos should be rigged for full defense. You get +12 or +13 defense with a fully promoted admiral, providing a massive dradis screen that will reveal enemy vessels early for early engagement. Also, make sure that the commander assigned the the Daidalos has the trait to increase posture range. You can play it safe from Ragnar anchorage, but you're sacrificing productivity. Same goes for officer promotion and blueprint discounts. The costs saved on building fleets its enormous. I'll update my SP guide to be relevant to the current patch when I can, my priority was on having the stats guide be accurate ASAP as I know that definitely gets referred to a bit.ĭaidalos - always move it to the planet that will offer the best economic assist to your current sitatuion. The extra turn on Cylon FTL cooldowns slows them down a LOT as they go from 3 turns to 4 turns to be able to make a jump. I typically keep the Daidalos parked above Libran or Sagittaron for the initial boost to income from +4 Tylium from unfortified colonies (Which most will be until the mid game) and more importantly the +1 to Cylon FTL cooldowns. These fleets are more than enough to take on everything the Cylons throw at you until you've got full Artemis production going, where the Adamants are replaced by the Artemis. Now that officers start at 4k fleet points, my preferred fleet loadout is to go right into 2x Adamant 3x Berzerk, throwing any spare Manticore's on as I have them lying around. It'll hop over to the next colony in the system once the one it's boosting is back up to scratch, or, if a Cylon fleet jumps in threatening another colony in it's system. Once a fleet is in a system, it's priority is to have it and it's officer parked above the colony most in need to bring it back up to Steadfast. I get a second fleet in Alpha as soon as possible due to that being the area where Cylon reinforcements jump in. Typically I spend the early game building up a few fleets and making sure I get at least one fleet in each system, Alpha, Beta, Gamma and Delta. Cylons can wander around in your sectors all they want, so long as they aren't parked above a colony they won't be doing any damage. That being said, your focus should be on protecting the colonies themselves rather than chasing after every Cylon fleet you see. Losing the Daidalos is the only way to effectively lose the game, everything else can be recovered from even if it takes time.
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